Yurui Chen-陈毓锐

I received my Master's degree at Fudan University in 2025 under the supervision of Prof. Li Zhang, and earned my Bachelor's degree at Fudan University in 2022.

I'm interested in 3D reconstruction, generation and understanding.

Email  /  Google Scholar  /  Github

profile photo

Publications & Projects

clean-usnob UniUGG: Unified 3D Understanding and Generation via Geometric-Semantic Encoding
Yueming Xu*, Jiahui Zhang*, Ze Huang*, Yurui Chen, Yanpeng Zhou, Zhenyu Chen, Yu-jie Yuan, Pengxiang Xia, Guowei Huang, Xinyue Cai, Zhongang Qi, Xingyue Quan, Jianye Hao, Hang Xu, Li Zhang
Arxiv, 2025
arXiv / project page / code

The first unified framework that jointly supports understanding and generation for 3D modalities. Meanwhile, this work developed a geometry-aware vision encoder distillation strategy to enhance spatial perception.

clean-usnob 4D-VLA: Spatiotemporal Vision-Language-Action Pretraining with Cross-Scene Calibration
Jiahui Zhang*, Yurui Chen*, Yueming Xu, Ze Huang, Yanpeng Zhou, Yu-jie Yuan, Xinyue Cai, Guowei Huang, Xingyue Quan, Hang Xu, Li Zhang
NIPS, 2025
arXiv / code

A 4D-aware VLA pretraining framework that resolves inefficiencies caused by misaligned coordinate systems and inconsistent states in prior methods.

clean-usnob From Flatland to Space: Teaching Vision-Language Models to Perceive and Reason in 3D
Jiahui Zhang*, Yurui Chen*, Yueming Xu, Ze Huang, Jilin Mei, Junhui chen, Yanpeng Zhou, Yu-jie Yuan, Xinyue Cai, Guowei Huang, Xingyue Quan, Hang Xu, Li Zhang
NIPS Datasets&Benchmarks, 2025
arXiv / project page / code

An exploratory study on 3D scene understanding from multi-view images, introducing a spatial understanding benchmark that emphasizes numerical QA and feature matching across views, along with a multi-view 3D grounding method.

clean-usnob BézierGS: Dynamic Urban Scene Reconstruction with Bézier Curve Gaussian Splatting
Zipei Ma*, Junzhe Jiang*, Yurui Chen, Li Zhang
ICCV, 2025
arXiv / code

A method that models both rigid and non-rigid dynamic objects in urban scenes using Bézier curves, addressing inaccurate foreground poses and the challenges of modeling non-rigid objects.

clean-usnob GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian Splatting
Junzhe Jiang, Chun Gu, Yurui Chen, Li Zhang
ICLR, 2025
arXiv / code

A novel framework for generating realistic LiDAR point clouds with panoramic Gaussian splatting.

S-NeRF++: Autonomous Driving Simulation via Neural Reconstruction and Generation
Yurui Chen, Junge Zhang, Ziyang Xie, Wenye Li, Feihu Zhang, Jiachen Lu, Li Zhang
TPAMI, 2025
arXiv / project page / code

An autonomous driving simulation system based on neural reconstruction and generation supporting scene editing, illumination adaptation, and foreground generation.

Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering
Yurui Chen*, Chun Gu*, Junzhe Jiang, Xiatian Zhu, Li Zhang
arXiv, 2023
arXiv / project page / code

A unified representation model for large-scale dynamic urban scene reconstruction.

clean-usnob Single-view Neural Radiance Fields with Depth Teacher
Yurui Chen, Chun Gu, Feihu Zhang, Li Zhang,
ICLR workshop 2023
arXiv

Combining the (coarse) planar rendering and the (fine) volume rendering to achieve higher rendering quality and better generalizations. A depth teacher net that predicts dense pseudo depth maps is used to supervise the joint rendering mechanism and boost the learning of consistent 3D geometry.


The website template was borrowed from Jon Barron and Chun Gu.